The Weather Intesifies
Auriel increases the potency of the spell, the sky is lit by a bright aura which fades over a
24hr period and is refreshed each day. The party are called to help ten-towns withstand the
harsher conditions.
Themes
- The towns need more resources
- Travel is more dangerous
- More townsfolk encounter who are affected by the weather
Chapter Goals
- Establish the increasing power of the rime
- Establish the components needed to end the rime and their locations
- Entagle the party with the survival of ten towns (and seed possible future locations)
- Have the party recover one of the components
- Establish Xadroks desire for chardalyn and its danger
NPCs
Vellynne Harpell
- Has discovered what is required to end the rime and it co-incides with her goals
Averice
- Has completed her research and knows about ythryn and the rime
- Knows she needs adventurers to assist her as the knights are useless
- Wants Professor Skant
- Wants the other brotherhood members dead
Key Beats
- Introduce another member of the Arcane Botherhood, playing off against Vaylen (averice,
levistus)
- Introduce the death of dazlyn by being burnt at the stake
- Introduce vengence and the Asmodean cult
- The party assist the citizens of ten towns.
- Introduce the elements required to end the rime (ythyin, the codicile of the white)
- The party encounter the goblin/duegar mining operation
Encounters
- Traveling merchants caught in the storm, attacked by perytons
- Wildlife displaced by the weather
- Duergar assassins sent after the party
Core Encounters
- The black cabin (ties to the end of the rime)
- Angajuk's Bell (ties to the town needing more oil + gives ally)
- Id Ascendant (towns people are having strange dreams)
- Dark Duchess (Reports of a crashed vessle that could be raided for supplies)
- Chardalyn Mine (goblins have taken over a dwarven mine in the spine of the world and are selling to the duegar who are present)
- Goliath tribes (make allies, disover path to glacier)