Overview

Adventure wide notes.

Ending the Rime

  • The Codicile of the White
  • Reach the core of Ythryn
  • A guide to the netheryse

The Codicile of the White

  • The Codicile of the White is a book of rituals, containing the ritual to end the rime.
  • The book is held on the island of Solstice by auriel.

Ythryn

  • Ythryn is an ancient netheryse city sealed beneath the galcier and the arcane focus of the rime
  • The caves of hunger lead to Ythryn, the party will need to find the location of the entrance to the cave
  • The party must find a way to unseal the galcier
  • Various tribes know the entrance to the cave which was sealed long ago

Netheryse Guide

  • Professor Skant is a professor orb
  • It has knowledge of netheryse and can help the party navigate Ythryn
  • It was stolen from Vellynne Harpell by Nass Lantomir

Ten Towns

The party makes a name for themselves in the ten-towns region.

The Weather Intesifies

Auriel increases the potency of the spell, the sky is lit by a bright aura which fades over a 24hr period and is refreshed each day. The party are called to help ten-towns withstand the harsher conditions.

Themes

  • The towns need more resources
  • Travel is more dangerous
  • More townsfolk encounter who are affected by the weather

Chapter Goals

  • Establish the increasing power of the rime
  • Establish the components needed to end the rime and their locations
  • Entagle the party with the survival of ten towns (and seed possible future locations)
  • Have the party recover one of the components
  • Establish Xadroks desire for chardalyn and its danger

NPCs

Vellynne Harpell

  • Has discovered what is required to end the rime and it co-incides with her goals

Averice

  • Has completed her research and knows about ythryn and the rime
  • Knows she needs adventurers to assist her as the knights are useless
  • Wants Professor Skant
  • Wants the other brotherhood members dead

Key Beats

  • Introduce another member of the Arcane Botherhood, playing off against Vaylen (averice, levistus)
  • Introduce the death of dazlyn by being burnt at the stake
  • Introduce vengence and the Asmodean cult
  • The party assist the citizens of ten towns.
  • Introduce the elements required to end the rime (ythyin, the codicile of the white)
  • The party encounter the goblin/duegar mining operation

Encounters

  • Traveling merchants caught in the storm, attacked by perytons
  • Wildlife displaced by the weather
  • Duergar assassins sent after the party

Core Encounters

  • The black cabin (ties to the end of the rime)
  • Angajuk's Bell (ties to the town needing more oil + gives ally)
  • Id Ascendant (towns people are having strange dreams)
  • Dark Duchess (Reports of a crashed vessle that could be raided for supplies)
  • Chardalyn Mine (goblins have taken over a dwarven mine in the spine of the world and are selling to the duegar who are present)
  • Goliath tribes (make allies, disover path to glacier)

Sunblight

Xadrok Sunblight advances his plan and unleashes the dragon construct

Solstice

The party must recover the codicile of the white from auriel

The Doom of Ythryn

The party must travel to Ythryn to end the rime of the frost maiden.