Tundra Creatures

Tundra Elk

Large beast, unaligned

Creature • CR 1/4

Armor Class
10 (natural armor)

Hit Points
13 (2d10 + 2)

Speed
50 ft.

STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 12 (+1) 2 (-4) 12 (+1) 6 (-2)
Features & Traits

Charge. If the elk moves at least 20 feet straight toward a target and then hits with a Hooves attack, the target must succeed on a DC 13 Strength saving throw or be knocked prone and take an extra 7 (2d6) bludgeoning damage.

Senses. passive Perception 11

Actions

Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 3) bludgeoning damage.

Often herd animals — non-hostile unless cornered or protecting young. On ice, charges can send creatures sliding or into hazards.

Arctic Wolf

Medium beast, unaligned

Creature • CR 1/2

Armor Class
13 (natural armor)

Hit Points
30 (4d8 + 12)

Speed
40 ft.

STR DEX CON INT WIS CHA
14 (+2) 15 (+2) 14 (+2) 3 (-4) 12 (+1) 6 (-2)
Features & Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Senses. passive Perception 12

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Arctic wolves hunt in small packs; use terrain and snowbanks to flank. Pack tactics make them dangerous in numbers.

Polar Bear

Huge beast, unaligned

Creature • CR 2

Armor Class
12 (natural armor)

Hit Points
42 (5d12 + 15)

Speed
40 ft., swim 30 ft.

STR DEX CON INT WIS CHA
20 (+5) 10 (+0) 16 (+3) 2 (-4) 13 (+1) 7 (-2)
Features & Traits

Ice Stalker. The polar bear has advantage on Stealth checks made to hide in snow or on ice.

Senses. passive Perception 12

Actions

Multiattack. The bear makes two attacks: one with its Bite and one with its Claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 5) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 5) slashing damage.

Large and territorial; polar bears are powerful solo threats. On ice, they can push creatures into water or use swimming to flank.

Snow Owlbear

Large monstrosity, unaligned

Creature • CR 3

Armor Class
13 (natural armor)

Hit Points
59 (7d10 + 21)

Speed
40 ft., climb 20 ft.

STR DEX CON INT WIS CHA
18 (+4) 12 (+1) 16 (+3) 3 (-4) 12 (+1) 7 (-2)
Features & Traits

Beak Rend. The owlbear's beak attack ignores nonmagical armor less than 12.

Senses. passive Perception 11

Actions

Multiattack. The owlbear makes two attacks: one with its beak and one with its claws.

Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Owlbears are aggressive and territorial; snow owlbears stalk through blizzards, using cover and climbable ice to ambush prey.