Tundra Creatures
Tundra Elk
Large beast, unaligned
Creature • CR 1/4
Armor Class
10 (natural armor)
Hit Points
13 (2d10 + 2)
Speed
50 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 12 (+1) | 2 (-4) | 12 (+1) | 6 (-2) |
Features & Traits
Charge. If the elk moves at least 20 feet straight toward a target and then hits with a Hooves attack, the target must succeed on a DC 13 Strength saving throw or be knocked prone and take an extra 7 (2d6) bludgeoning damage.
Senses. passive Perception 11
Actions
Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 3) bludgeoning damage.
Often herd animals — non-hostile unless cornered or protecting young. On ice, charges can send creatures sliding or into hazards.
Arctic Wolf
Medium beast, unaligned
Creature • CR 1/2
Armor Class
13 (natural armor)
Hit Points
30 (4d8 + 12)
Speed
40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 14 (+2) | 3 (-4) | 12 (+1) | 6 (-2) |
Features & Traits
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Senses. passive Perception 12
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Arctic wolves hunt in small packs; use terrain and snowbanks to flank. Pack tactics make them dangerous in numbers.
Polar Bear
Huge beast, unaligned
Creature • CR 2
Armor Class
12 (natural armor)
Hit Points
42 (5d12 + 15)
Speed
40 ft., swim 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 10 (+0) | 16 (+3) | 2 (-4) | 13 (+1) | 7 (-2) |
Features & Traits
Ice Stalker. The polar bear has advantage on Stealth checks made to hide in snow or on ice.
Senses. passive Perception 12
Actions
Multiattack. The bear makes two attacks: one with its Bite and one with its Claws.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 5) piercing damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 5) slashing damage.
Large and territorial; polar bears are powerful solo threats. On ice, they can push creatures into water or use swimming to flank.
Snow Owlbear
Large monstrosity, unaligned
Creature • CR 3
Armor Class
13 (natural armor)
Hit Points
59 (7d10 + 21)
Speed
40 ft., climb 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 12 (+1) | 16 (+3) | 3 (-4) | 12 (+1) | 7 (-2) |
Features & Traits
Beak Rend. The owlbear's beak attack ignores nonmagical armor less than 12.
Senses. passive Perception 11
Actions
Multiattack. The owlbear makes two attacks: one with its beak and one with its claws.
Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Owlbears are aggressive and territorial; snow owlbears stalk through blizzards, using cover and climbable ice to ambush prey.